BACK BREAK.BEAT / GAME
GAME · BREAK.BEAT CLASSIC
EARLY ACCESS · v0.2.1

break.beat

A drum-synced rhythm game created for the breakbeat scene. Play it on a keyboard, or on a MIDI drum pad / e-kit.

WINDOWS 64-BIT ~2 GB .NET RUNTIME BUNDLED

NOTE: this is an early access build! Be mindful of bugs, and please report any issues in our Discord server.

Platforms

WINDOWS

Available · x64

MACOS

Planned

BROWSER

break.beat online · play now

Patch notes

VERSION 0.2.1

CURRENT
  • Fixed a bug with the Input Manager where notes within and outside of the buffer window would occasionally fall out of song-time timestamp, causing a miss. This would have affected accuracy for anyone high-speed songs!
  • Fixed the 10ms latency with note inputs on Arrow Mode; this was an overlook by me when reimplementing the mode D:
  • Temporarily removed Hitpack Sounds specifically from Arrow Mode until I introduce Arrow Hitpack Sounds
  • Fixed an issue where the pause screen was affected by the FX render layer
  • Added exponential miss damage instead of a flat 10% each miss; each miss now increases miss damage by .5% ^miss total

VERSION 0.2.0

  • Changed the main menu design, including a new "newsletter" button with game updates and events!
  • Implemented a "daily spin" feature, which can be used once every 12 hours. Patreon members get 2-3 spins depending on the membership tier
  • Changed the profile menu, which now includes several categories such as milestones, inventory, and account stats
  • Implemented 7 new dynamic titles to the store!
  • Implemented 2 new Arrow Mode note skins to the shop!
  • Changed the settings menu and fixed navigation bugs within it
  • To compensate for the improved input manager, the buffer window has been changed to 155ms. In addition, spamming now kills you! hehe
  • Refactored achievements system: new notification banner, progress tracking, and rewards!
  • Implemented 3 new tracks:
    • ACTUALIZE by wymsical
    • DISGRUNTLED by wymsical
    • Mall Scene by CB1
  • Implemented arrow charts for:
    • RIDE by Skinsurf
    • ACTUALIZE by wymsical
    • DISGRUNTLED by wymsical
    • Mall Scene by CB1
    • Catharsis by nexwisp
    • Layer 13: EGO by Kanpeki
    • PARTICLE by Skinsurf
    • FOCUS by Skinsurf
    • PELICAN by Skinsurf x ARMADA
    • TERAMINATOUR by Skinsurf x Human Centerpiece
    • MERIDIAN by wymsical
    • REVIVED by Cybr
    • SYS_OPEN:\BOOT by wymsical
    • SYS_OPEN:\TERMINAL by wymsical
  • Fixed a bug where local data would clone to a different account if you signed out and logged into a second.
  • Implemented Patreon connection, which grants you bonus content, discounts, and daily rewards. You can connect your account via website!
  • Added New Drum Hit Packs:
    • Thinker (Think Break)
    • Amen (Amen Break)
    • Pendulum (Pendulum Amen)
    • Compiler (Compiler Amen)
  • Implemented hold notes for Pad Mode
  • Added 8 new achievements
  • Implemented new Charts:
    • catharsis (Junglist)
    • ARMA SECRETA (Listener)
    • ARMA SECRETA (Junglist)
    • ACTUALIZE (Listener)
    • Minty Cool Flavor (Junglist)
  • Added a loading splash screen!

System requirements

MINIMUM

OS
Windows 10 64-bit (1607+) or Windows 11
CPU
Any modern x64 dual-core
MEMORY
4 GB RAM
GPU
Intel HD 4000 / integrated, 2012+, must be OpenGL 3.0-capable
STORAGE
2 GB available

RECOMMENDED

OS
Windows 11 64-bit
CPU
Modern x64 quad-core
MEMORY
8 GB RAM
GPU
GTX 1050 / RX 560 or better
INPUT
Keyboard, or a MIDI drum pad / e-kit

Specifications

ENGINE
MonoGame 3.8 (OpenGL, HiDef)
RUNTIME
.NET 8 · self-contained
ARCHITECTURE
64-bit (x64)
DOWNLOAD SIZE
~2 GB
RENDERER
Borderless, native res, V-sync
INPUT
Keyboard · MIDI drums