break.beat
A drum-synced rhythm game created for the breakbeat scene. Play it on a keyboard, or on a MIDI drum pad / e-kit.
WINDOWS 64-BIT
~2 GB
.NET RUNTIME BUNDLED
NOTE: this is an early access build! Be mindful of bugs, and please report any issues in our Discord server.
Platforms
Patch notes
VERSION 0.2.1
CURRENT- Fixed a bug with the Input Manager where notes within and outside of the buffer window would occasionally fall out of song-time timestamp, causing a miss. This would have affected accuracy for anyone high-speed songs!
- Fixed the 10ms latency with note inputs on Arrow Mode; this was an overlook by me when reimplementing the mode D:
- Temporarily removed Hitpack Sounds specifically from Arrow Mode until I introduce Arrow Hitpack Sounds
- Fixed an issue where the pause screen was affected by the FX render layer
- Added exponential miss damage instead of a flat 10% each miss; each miss now increases miss damage by .5% ^miss total
VERSION 0.2.0
- Changed the main menu design, including a new "newsletter" button with game updates and events!
- Implemented a "daily spin" feature, which can be used once every 12 hours. Patreon members get 2-3 spins depending on the membership tier
- Changed the profile menu, which now includes several categories such as milestones, inventory, and account stats
- Implemented 7 new dynamic titles to the store!
- Implemented 2 new Arrow Mode note skins to the shop!
- Changed the settings menu and fixed navigation bugs within it
- To compensate for the improved input manager, the buffer window has been changed to
155ms. In addition, spamming now kills you! hehe - Refactored achievements system: new notification banner, progress tracking, and rewards!
- Implemented 3 new tracks:
ACTUALIZEby wymsicalDISGRUNTLEDby wymsicalMall Sceneby CB1
- Implemented arrow charts for:
RIDEby SkinsurfACTUALIZEby wymsicalDISGRUNTLEDby wymsicalMall Sceneby CB1Catharsisby nexwispLayer 13: EGOby KanpekiPARTICLEby SkinsurfFOCUSby SkinsurfPELICANby Skinsurf x ARMADATERAMINATOURby Skinsurf x Human CenterpieceMERIDIANby wymsicalREVIVEDby CybrSYS_OPEN:\BOOTby wymsicalSYS_OPEN:\TERMINALby wymsical
- Fixed a bug where local data would clone to a different account if you signed out and logged into a second.
- Implemented Patreon connection, which grants you bonus content, discounts, and daily rewards. You can connect your account via website!
- Added New Drum Hit Packs:
- Thinker (Think Break)
- Amen (Amen Break)
- Pendulum (Pendulum Amen)
- Compiler (Compiler Amen)
- Implemented hold notes for Pad Mode
- Added 8 new achievements
- Implemented new Charts:
- catharsis (Junglist)
- ARMA SECRETA (Listener)
- ARMA SECRETA (Junglist)
- ACTUALIZE (Listener)
- Minty Cool Flavor (Junglist)
- Added a loading splash screen!
VERSION 0.1.1
- Improved hit sound sync while in gameplay, quantizing sound hits based off hit judgement
- As a bonus, added drum hit sound kits as store items
- Fixed main menu UI scaling issues & added GUI scaling setting.
- Changed menu CD buttons to panels, they now also change colors based off the current playing menu song. (for those who don't know, you can press
[R]in the main menu to randomize the current song) - Added some color effects to the Main Menu logo and wireframe globe!
- Added a settings menu button and achievements state
- Added a visual indicator beneath notes
- Added store-tied songs
- Added letterbox effect to catalog visualizers
- Fixed issue with midi devices not sending/receiving input inside of the pad arrangement state overlay
- Added drum pack SFX to the gloob shop!
- Added several new fonts and changed the fonts for the following titles:
Bassline Baron(now Bassline Boy),Big Spender,Reaaaal Badman!,Skinsurf. - New Titles: note spammer, gloobious
- Updated visuals of titles in store
- Added new purchasable track: ARMA SECRETA by @skinsurf. x @.ekul (500 gloobs)
- Fixed a critical bug causing inputs to occasionally process multiple notes preemptively if they were close enough in milliseconds. This was caused due to a misalignment in the input manager's buffer cache.
- Rebalanced game judgement thresholds:
- HEAVENLY |
36ms>44ms - PERFECT |
50ms>66.68ms - GREAT |
74ms>89ms - OK |
135ms>100ms
- HEAVENLY |
- Increased miss score deduction from
-25to-50 - Changed charted for REVIVED — noticed there was a mapping issue/mixup with certain hats and rides that did not sync properly with the music.
- Fixed a bug with botplay hitting notes 90ms early
- Fixed bug in FEEL IT IN YA SOUL charts where hold notes were present, yet invisible, potentially causing a player to miss without indication; hold notes have been removed from said chart(s).
- Added new vizes/shaders for the following tracks:
REVIVED,PARTICLE,Bozosoku. - Reimplemented Arrow Mode! This can now be accessed inside of any release at the top of the screen. However, some tracks do not yet have Arrow charts.
System requirements
MINIMUM
- OS
- Windows 10 64-bit (1607+) or Windows 11
- CPU
- Any modern x64 dual-core
- MEMORY
- 4 GB RAM
- GPU
- Intel HD 4000 / integrated, 2012+, must be OpenGL 3.0-capable
- STORAGE
- 2 GB available
RECOMMENDED
- OS
- Windows 11 64-bit
- CPU
- Modern x64 quad-core
- MEMORY
- 8 GB RAM
- GPU
- GTX 1050 / RX 560 or better
- INPUT
- Keyboard, or a MIDI drum pad / e-kit
Specifications
- ENGINE
- MonoGame 3.8 (OpenGL, HiDef)
- RUNTIME
- .NET 8 · self-contained
- ARCHITECTURE
- 64-bit (x64)
- DOWNLOAD SIZE
- ~2 GB
- RENDERER
- Borderless, native res, V-sync
- INPUT
- Keyboard · MIDI drums