DOWNLOAD NOW!
version 0.2.1
🪟 Windows 64-bit
~2 GB
.NET runtime bundled
this is an early access build! Be mindful of bugs, and please report any issues in our *discord server*.
Windows
Available · x64
macOS
Planned
System requirements
Minimum
- OS
- Windows 10 64-bit (1607+) or Windows 11
- CPU
- Any modern x64 dual-core
- Memory
- 4 GB RAM
- GPU
- (Intel HD 4000 / integrated, 2012+, must be OpenGL 3.0-capable).
- Storage
- 2 GB available
Recommended
- OS
- Windows 11 64-bit
- CPU
- Modern x64 quad-core
- Memory
- 8 GB RAM
- GPU
- (GTX 1050 / RX 560 or better)
- Input
- Keyboard, or a MIDI drum pad / e-kit
Patch Notes
- Fixed a bug with the Input Manager where notes within and outside of the buffer window would occasionally fall out of song-time timestamp, causing a miss. This would have affected accuracy for anyone high-speed songs!
- Fixed the 10ms latency with note inputs on Arrow Mode; this was an overlook by me when reimplementing the mode D:
- Temporarily removed Hitpack Sounds specifically from Arrow Mode until I introduce Arrow Hitpack Sounds
- Fixed an issue where the pause screen was affected by the FX render layer
- Added exponential miss damage instead of a flat 10% each miss; each miss now increases miss damage by .5% ^miss total
Specifications
Engine
MonoGame 3.8 (OpenGL, HiDef)
Runtime
.NET 8 · self-contained
Architecture
64-bit (x64)
Download size
~2 GB
Renderer
Borderless, native res, V-sync
Input
Keyboard · MIDI drums