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version 0.1.1

🪟 Windows 64-bit ~2 GB .NET runtime bundled

NOTE: this is an early access build! Be mindful of bugs, and please report any issues in our *discord server*.

Windows
Available · x64
macOS
Planned
Linux
Planned · native

System requirements

Minimum

OS
Windows 10 64-bit (1607+) or Windows 11
CPU
Any modern x64 dual-core
Memory
4 GB RAM
GPU
(Intel HD 4000 / integrated, 2012+, must be OpenGL 3.0-capable).
Storage
2 GB available

Recommended

OS
Windows 11 64-bit
CPU
Modern x64 quad-core
Memory
8 GB RAM
GPU
(GTX 1050 / RX 560 or better)
Input
Keyboard, or a MIDI drum pad / e-kit

What to expect

  • Scales with your screen. break.beat renders at your monitor's native resolution with a full-screen effects stack (bloom, CRT, chromatic aberration, glass-blur, vignette and reactive visualizers) plus an optional background video, so GPU load tracks your display resolution. 1080p runs on modest hardware; 4K with anti-aliasing is where a dedicated GPU helps.
  • Timing is rock-solid at any frame rate. Hit judgment is audio-driven, so on lighter machines you can drop MSAA to OFF/2× (or switch to the Reach profile) and still play perfectly accurately, just less flashy.
  • Built for high-refresh. V-sync is on by default and the game runs at your monitor's refresh rate: 144 Hz+ displays render that smoothly.
  • Plug in your drums! Play on keyboard, or map a MIDI drum controller / electronic kit. A built-in chart editor and online + LAN multiplayer are included.
  • Nothing else to install! The build is self-contained, the .NET 8 runtime ships inside it.

Specs

Engine
MonoGame 3.8 (OpenGL, HiDef)
Runtime
.NET 8 · self-contained
Architecture
64-bit (x64)
Download size
~2 GB
Renderer
Borderless, native res, V-sync
Input
Keyboard · MIDI drums