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version 0.2.1

🪟 Windows 64-bit ~2 GB .NET runtime bundled

NOTE: this is an early access build! Be mindful of bugs, and please report any issues in our *discord server*.

Windows
Available · x64
macOS
Planned

System requirements

Minimum

OS
Windows 10 64-bit (1607+) or Windows 11
CPU
Any modern x64 dual-core
Memory
4 GB RAM
GPU
(Intel HD 4000 / integrated, 2012+, must be OpenGL 3.0-capable).
Storage
2 GB available

Recommended

OS
Windows 11 64-bit
CPU
Modern x64 quad-core
Memory
8 GB RAM
GPU
(GTX 1050 / RX 560 or better)
Input
Keyboard, or a MIDI drum pad / e-kit

Patch Notes

  • Fixed a bug with the Input Manager where notes within and outside of the buffer window would occasionally fall out of song-time timestamp, causing a miss. This would have affected accuracy for anyone high-speed songs!
  • Fixed the 10ms latency with note inputs on Arrow Mode; this was an overlook by me when reimplementing the mode D:
  • Temporarily removed Hitpack Sounds specifically from Arrow Mode until I introduce Arrow Hitpack Sounds
  • Fixed an issue where the pause screen was affected by the FX render layer
  • Added exponential miss damage instead of a flat 10% each miss; each miss now increases miss damage by .5% ^miss total

Specifications

Engine
MonoGame 3.8 (OpenGL, HiDef)
Runtime
.NET 8 · self-contained
Architecture
64-bit (x64)
Download size
~2 GB
Renderer
Borderless, native res, V-sync
Input
Keyboard · MIDI drums